//Pit of 100 Trials
//100 Trial Version
//Idea by "WaterOre"
//Creation by "The Resonte!"
//PlayerScaleStatue bricks by Conan (4928)
//Variable Conditional Events (VCE) assistance and item shop quick guide by IkeTheGeneric
//Variable Conditional Events (VCE) assistance and allowed through by Drydess
//Advice on how to handle the shop system also by Drydess
//Server meetup, thoughts, and bot and weapon testing by Hodot
//Bot_Zombie_Tank and Dueling Weapons, and more obtained via Hodot
//Privte server hosting by Hodot
//50-Trial server hosting by rggbnnnnn
//99-Trial server hosting by Conan
//100-Trial server hosting by Conan
//Cool enemy ability ideas by Bushido
//Original health bar system by Goth77
//Super cool Health Bar system by Gytyyhgfffff
//Music is given by IkeTheGeneric and Navar0nius (Cybertails1998)

//Private Testers
//Hodot, Akio, Drydess, rggbnnnnn, TheBlackParrot, Redconer, Element(?), Blockhead31735(?), Navar0nius/Cybertails1998

//Player Scale Statue Bricks made by Conan
//Dragons are an addon made by Hydralisk & ArmyUnit & Lordican
//Brachiosaurus is an addon made by AlphaBlock
//Goblin Bot made by Legoboss
//Dinosaurs by phydeoux
//Mutalid by Hydralisk and ArmyUnit
//Event_Variables (VCE) by "Zack0Wack0, Clockturn, Chrono, Truce and Lilboarder"
//Event_FullScale by Visolator
//Event_setPlayerScaleFull by Lugnut - not used here.
//Event_addItem by Zack0Wack0
//Brick_Statue suggested by DragonoidSlayer
//Speed Potion by Electrk
//Regular potions by Bob
//Potions remade by jes00, massive credit to him
//Red Potion obtained by Moppy
//Pixel Spells by Ghille
//Medieval Bots by Electrk
//Skeleton Bot by phydeoux
//Shroom, and Green Slime and Orange Mushroom by Chao
//Fake Wand (Second Sight) created by Conan, on a request
//Health status for players adapted by Goth77, from a block of code from Ghille's Pixel Spells. (S&R topic I made)
//Item Syringes, Fireworks, and Flintlock weapons by Gravity Cat
//Quake-Type weapons by Bushido
//Old School weapons by Khain
//Divine Spear by Tuevon / SWAT one
//Spooky weapons by Legoboss
//Rocket Spammer by Crystalwarrior
//Shield Particles by The Resonte! Reaching Lights also by The Resonte!
//MPunch weapons - The Resonte!
//Ability Bots and Expansion Bots by The Resonte! (that's me!!!)
//Fan Shield and Corrupted Sword and Life Scythe by Khain (Model) and Conan (Sword Model) and The Resonte! (scripts)

//Add-On gathering done by various Blockland Players, DAProg's RTB archive, and Swollow's RTB archive.
//And the Add-Ons board of the official blockland forums.

//Ramblings you see in these files also by "The Resonte!".



ADDON Event_Variables
//i put this up earlier in case the build loads before event_variables load

//add-ons to load
ADDON System_BlocklandGlass
ADDON Weapon_Touhou
ADDON Script_HealthBar
ADDON Tool_NewDuplicator
ADDON Item_Boombox
ADDON Server_AdminChat
ADDON Script_PingUtils
ADDON Script_ClickPush
ADDON Server_BloodAndGore
ADDON Server_PunishmentLogger
ADDON Server_ToggleLinks
ADDON Server_HatMod
ADDON Support_Player_Persistence
ADDON Script_Player_Persistence
ADDON Brick_Large_Cubes
ADDON Brick_Arch
ADDON Brick_V15
ADDON Emote_Alarm
ADDON Emote_Confusion
ADDON Emote_Hate
ADDON Emote_Love
ADDON Item_Skis
ADDON Light_Animated
ADDON Light_Basic
ADDON Particle_Basic
ADDON Particle_FX_Cans
ADDON Particle_Grass
ADDON Particle_Player
ADDON Particle_Tools
ADDON Player_Fuel_Jet
ADDON Player_Jump_Jet
ADDON Player_Leap_Jet
ADDON Player_No_Jet
ADDON Player_Quake
ADDON Projectile_GravityRocket
ADDON Projectile_Pinball
ADDON Projectile_Pong
ADDON Projectile_Radio_Wave
ADDON Sound_Synth4
ADDON Sound_Beeps
ADDON Sound_Phone
ADDON Vehicle_Ball
ADDON Vehicle_Flying_Wheeled_Jeep
ADDON Vehicle_Horse
ADDON Vehicle_Jeep
ADDON Vehicle_Magic_Carpet
ADDON Vehicle_Tank
ADDON Weapon_Bow
ADDON Weapon_Gun
ADDON Weapon_Guns_Akimbo
ADDON Weapon_Horse_Ray
ADDON Weapon_Push_Broom
ADDON Weapon_Rocket_Launcher
ADDON Weapon_Spear
ADDON Weapon_Sword
ADDON Weapon_Fan_Shield

ADDON Print_1x2f_Default
ADDON Print_2x2f_Default
ADDON Print_2x2r_Default
ADDON Print_Letters_Default

ADDON Print_2x2r_Monitor3 
ADDON Print_1x2f_BLPRemote

ADDON Vehicle_Pirate_Cannon
ADDON Vehicle_Rowboat

ADDON Item_Key
ADDON Brick_Checkpoint

ADDON Brick_Treasure_Chest
ADDON Brick_Halloween

ADDON Brick_Teledoor

//ADDON Brick_Christmas_Tree

ADDON Support_Doors
ADDON Brick_Doors

//don't think i need this...
//ADDON Item_Sports


ADDON Bot_Hole
ADDON Bot_Blockhead
ADDON Bot_Horse
ADDON Bot_Shark
ADDON Bot_Zombie

//ADDONS

ADDON Brick_PlayerScaleStatue
ADDON Brick_Statue
ADDON Brick_Backmusic

ADDON Player_Dragons
ADDON Player_SwiftDragon
ADDON Player_CorruptedPlayer
ADDON Bot_Brachiosaurus
//ADDON Bot_Dinosaurs
ADDON Bot_Zombie_Tank
ADDON Bot_Mutalid
//ADDON Bot_Goblin
ADDON Bot_Skeleton
ADDON Event_FullScale
ADDON Event_addItem
ADDON Event_BindAction
ADDON Event_BotSpawnItem
ADDON Event_SetFriendlyFire
//ADDON Server_Coins
ADDON Zzerver_NewHealth
ADDON Item_BobPotions
ADDON Item_SpeedPotion
ADDON Projectile_Fireworks
ADDON Bot_Ability
ADDON Bot_Expansion
ADDON Tool_FakeWand
ADDON Light_Reaching

ADDON Weapon_PixelSpells
ADDON Weapon_Package_Medic1
//ADDON Weapon_PikeNRevolver
ADDON Weapon_BoxingGlove
ADDON Weapon_OldSchool
ADDON Emote_Critical
ADDON Weapon_Package_QuakeType
ADDON Item_Energy_Shield
ADDON Item_Energy_Shield_Plus

ADDON Weapon_MPunch
ADDON Weapon_CorruptedSword
ADDON Weapon_LifeScythe
ADDON Weapon_BossWeapons
ADDON Weapon_LSpear
ADDON Spook_Spookwand
ADDON Spook_Spooklauncher
ADDON Spook_SpooklauncherTwo
ADDON Weapon_RocketSpammer
ADDON Weapon_Rocket_Jumper
ADDON Weapon_Repeater
ADDON Weapon_RepeaterTwo

//the order the add-ons are loaded have to be very precise.
//pixel spells HAS to go before BobPotions, or the Health Pixel doesn't work for whatever reason.
//However... Health Pixel is bugged as dick (keeps asking if it's a slayer minigame, which it can't find) and it also bugs up
//bobs potions (makes heart emitters) i guess i'll just make pixel spells load after.
//Emote_Critical probably should be loaded before Quake Weapons since they are required by quake.

//ADDON Player_Dragons
//http://forum.blockland.us/index.php?topic=268205.0
//dragons!
//ADDON Player_SwiftDragon
//http://forum.blockland.us/index.php?topic=268205.0
//fast dragon??? never used this before, but hey, as long as it works
//ADDON Bot_Brachiosaurus
//giant dinosaur.
//ADDON Bot_Dinosaurs
//spotted this on an RTB archive so i got it
////ADDON Bot_Goblin
//http://forum.blockland.us/index.php?topic=273623.15
//the only reason i got this was because of it's entertainment value, because why the hell not
//it seems to be slightly glitchy
//ADDON Event_SetPlayerScaleFull
//fairly important, allows for HUGE enemies. and that's more entertaining!
//^-not true. doesn't work for bots. what a pain. until visolator created one that worked!
//ADDON Event_FullScale
//http://forum.blockland.us/index.php?topic=291941.0
//http://forum.blockland.us/index.php?topic=291872.new#new
//so that's pretty cool!
//ADDON Bot_Zombie_Tank
//transferred through Hodot
//this was something i really wanted because of how cool it is
//i'll call it the dr jekll potion!
//get it????
//ADDON Event_addItem
//need this for the shop system
//ADDON Event_Variables
//only for the simple shop system. because why not? well, i could come up with a few reasons, but i digress.
//kinda hesitant about using event variables though. maybe i'll prepare a seperate gamemode without it.
//or maybe not. i dunno.
//note: this runs on a very slightly edited version of Event_Variables since it didn't work the first time.
//if you want more info you could see for yourself.
//NOTE: when compiling the add-on zip pack, don't include event_variables.zip! include the folders and whatever, so it works!
//ADDON Item_SpeedPotion
//http://forum.blockland.us/index.php?topic=287896.0
//it's cool!
//ADDON Item_RedPotion
//FIIIIIINALLY obtained, thanks to Moppy. veeery nice.
//ADDON Item_BobPotions
//Moppy managed to set me up with jes00, who then remade all of Bob's potions (they are lost to the agessss)
//http://forum.blockland.us/index.php?topic=292400.0
//and also probably made them better. very fantastic!
//ADDON Brick_Statue
//http://forum.blockland.us/index.php?topic=228401.0
//necessary for npcs.
//(only 100 bots allowed in a server max, and ALL of them are needed for the actual dungeons. nothing can be spared.)
//nevermind. the ones i would have wanted are only for giant statues. damn.
//still, giant statues can be good for the final boss so.
//ADDON Weapon_PixelSpells
//http://forum.blockland.us/index.php?topic=274433.0
//http://forum.blockland.us/index.php?topic=266039.0
//i think it'll be interesting
//ADDON Player_CorruptedPlayer
//http://forum.blockland.us/index.php?topic=270328.0
//i think it'll be nightmarish
//maybe the boss?
//ADDON Bot_Mutalid
//http://forum.blockland.us/index.php?topic=285160.0
//found this so why not
//ADDON Bot_Medieval
//i was interested on having these when i saw them on a server
//super convenient to just place a bot hole and instant enemy
//had to find it with an rtb archive though
//ADDON Bot_Skeleton
//finally i can have skeleton bots, hoorah
//ADDON Player_Slime_and_Orange_Mushroom
//suggested by Drydress
//the rtb archive link didn't work, but i managed to find one in a stash of my old add-ons
//so that's cool
//well, i WANTED to use it, but for some reason it doesn't have a server.cs??? it's weird, i suppose.
//i'll just use ADDON Player_Shroom.
//ADDON Tool_FakeWand
//http://forum.blockland.us/index.php?topic=292367.msg8867624#msg8867624
//Created by conan because he's cool. i am very satisfied.
//used for the "Second Sight" functionality
//don't tell anyone but you can actually use a console command to do the same thing ha ha whoops
//ADDON Projectile_Fireworks
//http://forum.blockland.us/index.php?topic=107991.0
//suggested by rggbnnnnn, because why not
//ADDON Item_Syringes
//i found this while getting the flintlocks and the fireworks. i think they will be cool.
//ADDON Zzerver_NewHealth
//http://forum.blockland.us/index.php?topic=262818.0
//i probably won't need item syringes anymore
//also the add-on doesn't need to be zzerver anymore, since the gamemode does it in order
//ADDON Server_HealthBar
//ADDON Server_3DHealthBar
//http://forum.blockland.us/index.php?topic=239715.0
//http://forum.blockland.us/index.php?topic=256457.0
//it would have been GREAT if i could use this
//but the first one adds an annoying vinegrette and the second one spams my console when using health potions or when bots spawn
//
//
//the only weaponpacks used are Old School and Quake-Type
//i could make several paragraphs about why only those two were chosen after considering like half a dozen
//but basically the gist if it is that they're very unique packs that each have entertainment and killing value
//ADDON Weapon_OldSchool
//distinct, unique, classic.
//ADDON Emote_Critical
//necessary for quake weapons
//ADDON Weapon_Package_QuakeType
//super damaging, great for lots of enemies.
//ADDON Item_Energy_Shield
//good for quake weapons i suppose
//ADDON Weapon_LSpear
//http://forum.blockland.us/index.php?topic=289505.0
//i think i can use this as some sort of super omega-op weapon
//or not
//i dunno!
//holy hell it does like 750 damage with a direct hit
//to be fair it IS the lightning spear, it DESERVES to be really cool and powerful
//ADDON Particle_Shield
//don't need it, Bot_Ability comes with them. out of necessity.
//ADDON Bot_Ability
//it took a while to make these
//thank you badspot and rotondo for your pages of commentation in other add-ons
//ADDON Brick_Backmusic
//http://forum.blockland.us/index.php?topic=292969.new#new
//made these myself, with help from Quadstorm
//also it was a pain
//used for each room so you can have FIGHT MUSIC!
//ADDON Weapon_PikeNRevolver
//ADDON Weapon_BoxingGlove
//given by IkeTheGeneric
//i hope these are good!
//only one way to find out!
//...by using them in the gamemode.
//ADDON Weapon_OPRevolver
//the biz is that bosses don't really have "good" weapons. i mean, some work well, but level 90 is pure hell because no weapon
//can just MATCH that insane size. still, i hope OP revolver can work for a boss or two. or just an enemy. or as a boss drop.
//eh. not that good. not that op. damn it.
//ADDON Spook_Spookwand
//by Legoboss and wow how did i not find this before
//it's a spooky weapon that leaves mongler faces
//it's SPOOK_SPOOKWAND i mean WOW
//to be honest i'm impressed
//i should give it to those voodoo dorks
//ADDON Spook_Spooklauncher
//you're killing me legoboss
//then reviving me as a skeleton
//okay not really
//it says it "launches people into space"..? i wonder.
//ADDON Weapon_RocketSpammer
//it could be interesting. as long as it doesn't do constant 1-hit kills!
//ADDON Weapon_Rocket_Jumper
//good for... dunno. bosses?
//ADDON Weapon_Repeater
//so i can modify it to have more spread and faster firing and whatnot
//ADDON Weapon_RepeaterTwo
//more spread, more bullets, more firing, more OOOOPPPP
//ADDON Spook_SpooklauncherTwo
//less damage, blacker look. spoooooooooky.
//ADDON Item_Energy_Shield_Plus
//a set of 4 intriquing energy shields i had created
//ADDON Weapon_Fan_Shield
//model by Khain
//scripted by me with knowledge from Conan
//ADDON Weapon_MPunch
//i used the Bot_Mutalid as a base. sorry. it was useful.
//also has the ridiculously op One Punch
//ADDON Weapon_CorruptedSword
//sword thats screwed up and also powerful. model by conan.
//model by Khain thank you
//ADDON Weapon_LifeScythe
//boss weapon. i don't think it really works though.
//ADDON Weapon_BossWeapons
//for THE FINAL LEVEL 100 BOSSSSSSSSSSSS AAAAAA

//ADDON Weapon_FlintlockWeapons
//not effective enough
//same with Tier + Tacical Weapons

//ADDON Event_BotSpawnItem
//by Goth77, a dropitem that is actually better than the default
//which is great because now i can make bosses drop weapons like a ring instead of all in one clump.
//ADDON Event_BindAction
//this INTERESTS me
//now i can have BETTER badges? maybe? ones that make you do something on light key or explosive jumping or SOMETHING.
//and maybe for puzzles too!
//and it can be binded to multiple bricks so i can have more than one binds for each area! that's pretty cool.
//ADDON Event_SetFriendlyFire
//used so I can have a radical PVP zone
//made by Shift Kitty
//ADDON Brick_PlayerScaleStatue
//YYYYYYYYYEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSssssss
//if you have not known this was something i requested on day ONE
//and only now the cool person Conan does it albeit there were kinks to work out but this gamemode had a lot as well so
//yeeesss

ADDON GameMode_Pit_of_100_Trials
//just for the playertypes. i think that the players will all get a 1000hp playertype, because dying sucks. or something.
//i don't really know! i'll figure something out.
//turns out that i'll use a bunch of playertypes as a "Badge" system, so you can buy something and now you'll jump really high.

//ADDON Tool_Duplicator
//extremely necessary considering the build is just the same room duplicated over and over again. probably. not sure.

//ADDON Tool_Fill_Can
//ADDON Server_GhostUtils

//ADDON Tool_NewDuplicator
//used in public testing. i have to duplicate the dungeons so that there can be multiple dungeons at the same time
//the old duplicator can do that, but the bot holes don't work. i think.



//notes:
//i'll have to figure out how to do a shop though...
//the build will be... different as you go down, just because nobody wants to fight in the same room, literally 100 times.
//caves and such, you know? dungeons, caves, ruins, it's kinda like minecraft i guess.
//i think a music system would also be pretty great, an action music. a fighting music. i like it.
//after the last room, players can play in any room they want. they get a checkpoint and teleports (velocity events) to any room.

//never mind that is wayyyy too hard to do jwaienjrajetjaekgtjtje


//music 
MUSIC After_School_Special
MUSIC Ambient_Deep
MUSIC Bass_1
MUSIC Bass_2
MUSIC Bass_3
MUSIC Creepy
MUSIC Distort
MUSIC Drums
MUSIC Factory
MUSIC Icy
MUSIC Jungle
MUSIC Peaceful
MUSIC Piano_Bass
MUSIC Rock
MUSIC Stress_
//MUSIC Intermission
//MUSIC Normal_Room
//MUSIC Miniboss

MUSIC Earthbound_Sanctuary_Guardian_01
MUSIC Earthbound_Sanctuary_Guardian_in

MUSIC Battle_With_a_Dangerous_Foe_MOTHER_01
MUSIC Battle_With_a_Dangerous_Foe_MOTHER_in

//found by "Navar0nius" or "Cybertails1998"
//MUSIC Battle_Legendary_Pokmon_Beta_Mix_Pokmon_Black_and_White_01
//MUSIC Battle_Legendary_Pokmon_Beta_Mix_Pokmon_Black_and_White_in

//found by "Navar0nius" or "Cybertails1998"
MUSIC Battle_Wild_Pokmon_Beta_Mix_Pokmon_Black_and_White_01
MUSIC Battle_Wild_Pokmon_Beta_Mix_Pokmon_Black_and_White_in

//found by "Navar0nius" or "Cybertails1998"
MUSIC Military_On_The_Max_Power_Gunstar_Heroes_01
MUSIC Military_On_The_Max_Power_Gunstar_Heroes_in

//Artificial Intelligence Bomb // i don't think i'll need it anymore actually.
//MUSIC Artificial_Intelligence_Bomb2_01

//Osmium Alloy Bomb // i don't think i'll need it anymore actually.
//https://www.youtube.com/watch?v=kBKr8YLuVgs
//yes that is bender from futurama
//MUSIC Osmium_Alloy_Bomb2_01

//Cave Story Remastered OSTs and also an edit
MUSIC Cave_Story_Remastered_Soundtrack_29_Last_Cave_14_in
MUSIC Cave_Story_Remastered_Soundtrack_29_Last_Cave_125k_01
MUSIC Cave_Story_Remastered_Soundtrack_30_Last_Cave_Perfect_Run_01
MUSIC Cave_Story_PC_EuWii_3DS_Last_Battle_18_in
MUSIC Cave_Story_PC_EuWii_3DS_Last_Battle_126k_01

//ending theme from Advance Wars 2: Black Hole Rising, for the ending
MUSIC Advance_Wars_2_Black_Hole_Rising_Ending_Theme

//i'll have to get rid of some of these later on, i don't think i'll be using them...
//already did that woo







//environment
$EnvGuiServer::SimpleMode 0
$EnvGuiServer::SkyFile Add-Ons/Sky_Blank/white.dml
$EnvGuiServer::WaterFile NONE
$EnvGuiServer::GroundFile 
$EnvGuiServer::SunFlareTopTexture base/lighting/corona2.png
$EnvGuiServer::SunFlareBottomTexture base/lighting/corona2.png
$EnvGuiServer::DayOffset 0.030769
$EnvGuiServer::DayLength 300
$EnvGuiServer::DayCycleEnabled 0
$EnvGuiServer::DayCycle Add-Ons/DayCycle_Default/default.daycycle
$EnvGuiServer::SunAzimuth 278.769
$EnvGuiServer::SunElevation 5.38461
$EnvGuiServer::DirectLightColor 0.929907 1.000000 1.000000 1.000000
$EnvGuiServer::AmbientLightColor 0.425234 0.420561 0.411215 1.000000
$EnvGuiServer::ShadowColor 0.009346 0.004673 0.000000 1.000000
$EnvGuiServer::SunFlareColor 1.000000 1.000000 0.000000 1.000000
$EnvGuiServer::SunFlareSize 1.92308
$EnvGuiServer::VisibleDistance 1000
$EnvGuiServer::FogDistance 1000
$EnvGuiServer::FogHeight 
$EnvGuiServer::FogColor 1.000000 0.369159 0.000000 1.000000
$EnvGuiServer::WaterColor 1.000000 1.000000 1.000000 0.501961
$EnvGuiServer::WaterHeight 1
$EnvGuiServer::UnderWaterColor 0.000000 0.000000 0.501961 0.501961
$EnvGuiServer::SkyColor 0.579439 0.266355 0.397196 1.000000
$EnvGuiServer::WaterScrollX 0
$EnvGuiServer::WaterScrollY 0
$EnvGuiServer::GroundColor 0.000000 0.501961 0.250980 0.004673
$EnvGuiServer::GroundScrollX 0
$EnvGuiServer::GroundScrollY 0
$EnvGuiServer::VignetteMultiply 0
$EnvGuiServer::VignetteColor 0.000000 0.000000 0.000000 0.000000







//minigame rules
$MiniGame::Enabled 1 
$Minigame::GameColor 9 //1-red 2-yellow 3-green //aaa i dunno //9 = black
$MiniGame::InviteOnly 0
$MiniGame::IncludeAllPlayersBricks 1
$MiniGame::Points_KillPlayer 0
$MiniGame::Points_KillSelf 0
$MiniGame::Points_Die 0
$MiniGame::RespawnTime 10
$MiniGame::VehicleRespawnTime 10
$MiniGame::BrickRespawnTime 1
$MiniGame::UseSpawnBricks 1
$MiniGame::FallingDamage 0 //so no impact deaths. suggested.
$MiniGame::WeaponDamage 0 //so players can't kill each other
$MiniGame::SelfDamage 1
$MiniGame::VehicleDamage 1
$MiniGame::BrickDamage 0
$MiniGame::EnableWand 0
$MiniGame::EnableBuilding 0
$MiniGame::EnablePainting 0

//player name is the default badge, 9 weapon slots
$MiniGame::PlayerDataBlockName B No Badge
$MiniGame::StartEquipName0 Sword
$MiniGame::StartEquipName1 Fan Shield
$MiniGame::StartEquipName2 0
$MiniGame::StartEquipName3 0
$MiniGame::StartEquipName4 0
//i wonder... can i just change startequipname# to 5 and see if that works?
//Fan Shield //will replace the push broom //why isn't it working???

$MiniGame::BotDamage 1
$MiniGame::BotRespawnTime 10
$MiniGame::Points_KillBot 0 //no points
//note: for a minigame, i must include that the playertype be "No Badge" or something, and the weapon is "Sword". Or not.

//config settings
$Server::WelcomeMessage \c2Welcome to the Pit of 100 Trials, %1.

$Server::BrickRespawnTime 1
$Server::ClearEventsOnClientExit 0
$Server::MaxBricksPerSecond 50
$Server::MaxPhysVehicles_Total 20
$Server::MaxPlayerVehicles_Total 0
//just so the build loads without spawning any bots, which is annoying. after the build is loaded, use
//$Server::MaxPlayerVehicles_Total 200
$Server::Quota::Environment 5000
$Server::Quota::Item 999
$Server::Quota::Misc 9999
$Server::Quota::Player 100
$Server::Quota::Projectile 200
$Server::Quota::Schedules 1000
$Server::Quota::Vehicle	100
//$Server::QuotaLAN::Environment	20 : 5000
//$Server::QuotaLAN::Item	5 : 100
//$Server::QuotaLAN::Misc	10 : 9999
//$Server::QuotaLAN::Player	0 : 100
//$Server::QuotaLAN::Projectile	5 : 200
//$Server::QuotaLAN::Schedules	10 : 1000
//$Server::QuotaLAN::Vehicle	0 : 100
//$Server::WrenchEventsAdminOnly	0 : 1